Tech News on G4
Vergil's Downfall doesn't make the cut
Mar 26, 2013
By Alexander Cattani - G4 Canada
Even though it is still early in the year, Ninja Theory's stylish reboot of the Devil May Cry series is my action game to beat of 2013. Aside from some minor issues, there was very little I found wrong with Dante's edgy new venture. Naturally, my hopes were high for the first piece of post release content, especially when players were told they will take control of another demon slayer. Unfortunately, Vergil's Downfall never amounts to anything more than a half-baked, underwhelming time-killer.
Spoilers to follow for anyone who has yet to complete the much better Devil May Cry.
As the title suggests, Virgil's downfall focuses on Dante's arguably less cool sibling. Picking up right where Devil May Cry left off, the story follows the battered Nephilim as he descends into a world of madness after his plans were thwarted by his brother at the end of DMC.
Vergil's brief story starts immediately on an underwhelming note. As soon as the game begins, the player is presented bits of narrative through static graphic novelesque images, rather than the more customary in-game cutscenes. The choice for this isn't jarring as Capcom most likely wanted to get the content out the door as soon as possible, but the decision ultimately comes off as feeling cheap.
I also felt constantly taken out of the experience when the shift between drawings and gameplay occurred. The short tale sets up his character for the inevitable sequel to DMC. It highlights who he is becoming and how he got there. This has a lot of potential to be interesting, as Virgil was one of the more human characters and usually took a back seat to Dante's one-liners. But when given his time in the spotlight, it ultimately results in a squandered opportunity. Nothing really captivated me in the short two hour tale. Vergil is confused, gets mad and wants to take revenge. There is just as much significant narrative in this whole DLC, as there would be within a single cut scene of Devil May Cry.
Combat across the brief six mission episode also feels lackluster. Whereas in DMC you had access to a plethora of weaponry and destructive attacks, Vergil's outing really only limits you to one weapon with a disappointingly short list of combos. Since combat is so integral to a series like Devil May Cry, it boggles the mind why Ninja Theory didn't make it as central in Vergil's Downfall. Some brief fun is to be had slashing up enemies, but chances are you will be thinking of how much more fun you had doing it in the journey prior.
Vergils Downfall is best avoided, unless you're chomping at the bit for more DMC and don't mind shelling out ten bucks. Even then, it's a hard sell, as you will most likely forget it upon completion. It would be best to save your hard-earned cash for Dante's inevitable return.
Rating: 4.5 / 10
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