Tech News on G4
‘Dishonored’ finale lacks punch
Aug 30, 2013
By Alexander Cattani - G4 Canada
The Brigmore Witches is the end of Daud’s journey and subsequently the last of Dishonored’s post-release content. Does this follow up to the ‘Knife of Dunwall’ successfully tie us over until a ‘Dishonored’ sequel or does this final episode fail to send one of 2012’s greatest out on a high note? Let’s see, faithful reader.
The chapter picks up right where Daud’s last outing ended. The morally indistinct assassin is out to right his wrongs and clear his conscious before a pivotal moment plays itself out. Since this particular chapter is set during such an intriguing part in the ‘Dishonored’ timeline, I was more than excited to see certain events unfold through the eyes of the other key character.
Unfortunately, ‘The Brigmore Witches’ feels like a miss in this aspect. Without approaching the realm of spoiler territory, the conclusion of Daued’s story is both sudden and anti-climactic. If you’ve played ‘Dishonored’ you pretty much know what’s coming and you’ll be ready for it. When the scene came and went, I couldn’t help but feel a sense of stark dissatisfaction.
The reason for this is quite simply that Brigmore does nothing with your original ‘Dishonored’ save file. While it does access your ‘Knife of Dunwall’ progress, the decisions you’ve made as Corvo Attano carry no real weight in the DLCs. This is an especially jarring decision given the fact that the series has always been keen on providing players with opportunities to make narrative altering decisions.
Despite the lackluster conclusion to Daud’s story, the top notch and fluid gameplay of ‘Dishonored’ remains and is furthermore enhanced, more rewarding by having new abilities at your disposal.
In addition to returning favorites such a blink and the out of place, Daud now has the ability to snatch unsuspecting foes from afar via the aptly named “Pull” maneuver. At first I thought it would be mildly entertaining, if not gimmicky to try every now and then, but I soon found myself returning to it more frequently and having it change up how I’d approach missions. While nothing will ever replace Blink, as it is arguably best power in all of ‘Dishonored’, Pull comes close in terms of sheer enjoyment.
Similar to the ‘Knife of Dunwall’, ‘The Brigmore Witches’ contains three missions with alternate methods, moral decisions, as well as side quests to tackle. The first two missions in the episode are nothing beyond mildly entertaining. I was a bit disappointed to find out that an entire section takes place in a recycled level used in the original ‘Dishonored’. While new narrative accompanies the mission, playing a familiar environment feels really dull.
The highlight of the entire adventure is the final location: Brigmore Manor.
While I’ll never tire of running through the smoggy streets of Dunwall, playing in a unique new area was plenty refreshing. The decrepit rotting estate in the middle of a lush green marsh hosts new adversaries to battle as well. There are the malevolent witches, who stalk the halls of the mansion and have access to supernatural abilities to combat you with, and zombie-like dogs out to give you a hard time. If the other two missions had the same variety as that of the finale, the DLC would have greatly stood out more, even with its weak conclusion.
The Brigimore Witches ends ‘Dishonored’ on a somewhat forgettable note. While by no means is it a waste, it just fails to shine as bright as ‘Knife of Dunwall’. If more ‘Dishonored’ is all you crave, then you’ve probably already bought ‘The Brigmore Witches’ but if a satisfying narrative is what you’re looking for, I’d recommend replaying the original ‘Dishonored’ to scratch that itch.
Dishonored: The Brigmore Witches
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